Dungeon 23: July-September
Floor 10, July: Ink! The chasms from the previous floor drop down to areas 4, 5, 6, and 19, and the source of the dwarves' madness is found in areas 20-25. The second hobgoblin outpost is found here, and is spread across this and the next two floors. Giant tunnels have been carved out by a purple worm, which the dragon in area 76 may enlist the characters to defeat.
Floor 11, August: Magma and more crosshatch patterns on this one. Giant Igneous Rock Lobsters live in the south-west caves, and an artifact of great power can be found in the north-west caves.
Floor 12, September: The first floor to be all ink, and with more weird rooms, but this time with a reason: an insane wizard resides in area 7. As well, the Hobgoblins, allied under the order of the Seax, have constructed a giant map of the over-world in room 17, plotting on how best to go about conquering the realms of the Prime. A fair few monsters in this one, though I find it more excusable as the depth is now quite considerable.
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