Dungeon 23: April-June

    Picking up from the last post, the next floor is an Intermediary one, with some examples of my index card dungeons (I 2/3 and 3/3) as well as a two-room construction (I 1/3).  This floor is essentially just three separate mini-levels, though I think [I 3/3] is the best designed part of this megadungeon so far, not in terms of theming, but certainly better than the monster-onslaught of level 1.




Next is floor 7, made in April, supposedly.  I forget when it started, but at a certain point I stopped doing one room/day and just did several rooms every once in a while.  Several of the rooms are extremely wonky, though the floor is overall less dangerous, in terms of monsters at least, than previous floors.




Floor 8, June: New crosshatch! though it looks like I missed a spot...

As with most of this megadungeon, there is no rhyme nor reason for most anything concerning either the layout of the rooms nor what they contain, which will change somewhat on the next floor.



Floor 8: THE MINES.  The first of the floors which I actually really like, as it makes some modicum of sense when placed in a setting.  Dwarven mines, where all the dwarves are dead or have gone insane from something.  Also, mine-carts.


 

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