Player Motivations
I had a breakthrough: To recap, from There are only three gaming cultures , I stated that there are wargamers (simulationists), powergamers (min-maxxers), and storygamers (theater kids). Now, this is in specific reference to the players , not the games themselves. In this way, my theory differs from GNS theory which states there are three types of games (gamist, narrativist, simulationist). I was reading a post by B/X Blackrazor , where he was saying how, for himself and the people he played with (back in the day), the rules were the point. This made me think: could the same be said for all wargamers? The answer to this, is yes . Why? Aside from the evidences provided in Blackrazor's own post, I can also point to the Arduin grimoires , which contain seemingly nothing other than rules for the sake of rules. As well, there is my own experimentation, a ~140 page document of just rule changes that I am constantly tweaking and chan...