Ability Score Generation Method, Humans, & Ability Minimums

After ranting and raving for ...the past five posts... I figured it was about time I actually put forward some ideas rather than criticizing others. Starting with an ability score generation method: I have heard the sentiment of the ideal character being one with low, medium, and high stats, not just one of the three. I myself, agreeing with this sentiment, have devised the following: Start with six scores: 12, 10, 8, 6, 4, 2 Add 1d6 to each, Roll 1d6 to assign: 1: Str, 2: Dex, 3: Con, 4: Int, 5: Wis, 6: Cha Reroll or roll different dice as the ‘open’ stats are filled. (So, starting with [12, 10, 8, 6, 4, 2], you would add 1d6 [14, 11, 14, 8, 8, 3], roll 1d6[1 being Str, 2 being Dex, 3 being Con...] to determine the placement of the first number [I rolled a 4, so Int becomes a 14] rolling 1d5 [1d6-reroll-6] to determine the placement of the second number [with the order now being Str, Dex, Con, Wis, Cha; I rolled a 3 so Con is now a...