Skills: Remastered and Professions

I have come to a finalized, or near finalized, skill system which answers some of the problems I had with the previous state of affairs. In specific, it is less complex than the 2e system, though some complexity arises in how there are different categories of skills. In total, there are class skills, and general skills, both may be gained at character creation/leveling up; class skills are specific to character archetype/class, whereas general skills are available to anyone. The weapon/non-weapon proficiency system from 2e has been kept with alterations, where now the only skills that may be taken by this route are the general skills: This list has been pared down to (what I felt were) the most useful/relevant/thematic skills, that fit within a D20 table. Although somewhat unrealistic, reading/writing/speaking a language has been rolled into the Language, New entry. If you want you could require two separate selections of the skill for both read/write and speakin...