Skills: Complexity
Questions In working on my RPG house-rules, I find myself at a crossroads, especially when it comes to skills. How Complex? There are two basic ideas I'm working with currently. The first is a d20 system, very basic even on its own, where a d20 is rolled and the skill is added to the roll to determine success. The second system is an idea of automatic success, where if a character has a skill and uses that skill, barring any outstanding issue, the character is successful, although if a character does not have a skill, the character must roll for success or failure. There is another way that comes to mind as I write this, where, when a character attempts an action and the player points out any relevant skills his character has, the skill is taken into account by the DM instead of being added to the roll as a strict bonus. In any case, I do not want to implement the full 2e skill (that is to say the non-weapon proficiencies) rules, where each skill comes with a specific effect...