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Showing posts from June, 2023

Delineation of Martial Arms, Part I: Swords. A.K.A. The Weapon List

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     When I first got into D&D, it was with 5e, and I, at the time, had a very limited concept of the different types of "medieval" weapons that existed.  I of course knew the basics of what most weapons listed in the Player's Handbook were, though it was a persistent question that I sought to answer in terms of what the specific details were that separated similar weapons from each other.       It should be said that the 5e weapon list is, at the least, confusing, which is something both myself and others have observed.     So, in search of creating a better weapons list, I attempted at least three different times to revise the list, resulting in frankly terrible lists, hundreds of weapons, some superfluous, and none improved in any way.  This ineptitude came from a blind confidence in what little knowledge of weapons I had at that point.  Following this failure, as I soon recognized it to be, I learned what wha...

The Goal

 Thesis     Having been around for a very short amount of time, and having relatively little experience with the majority of TTRPGs out there, I have found myself wanting more, not in the sense of a different game system, heaven knows that's been tried , but rather in the sense of different rules.  More specifically, a different type of rules, and not the loosening or tightening of rules, but a wholly different approach.     The Goal, then, is thus: To create rules which are system-agnostic.  Rules which do not require an entire book of other rules to operate, which in my observations has been the stumbling-block which many encounter in [ REDACTED ]*      I do not claim sole ownership of this idea, as I have probably synthesized it from a hundred** different sources, yet it is still the idea I wish to pursue, or should I say, have pursued.   * D&D5e, which shall be mentioned in redacted form only, because... bec...